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| back to board | Pruning appeared to be very effective here. But I have a question (+) The statement "in the case of tie, you also have to minimize the number of rolls" is ambiguous. There might be a situation when using more rolls we can win (for instance) 1E-8 of distance. I had problems in understanding what should I do in such case and finally fell to EPS=1E-4 while updating the result. Is it correct or the tests are just weak?
 P.S. I am learning C++, and I had a problem with pi. We have M_PI in BCC and VCC, but not in ICL. I had to declare "const double PI = 3.14159265358979323846" (extracted from math.h of VCC). Does anybody know what constant for pi is used in ICL?
 
 Edited by author 26.04.2006 22:56
Re: PI I useconst double PI = 3.1415...
Re: Pruning appeared to be very effective here. But I have a question (+) Posted by c0der  28 Apr 2006 21:51const double Pi = acos(-1.0);Re: Pruning appeared to be very effective here. But I have a question (+)  #define USE_MATH_DEFS
 #define _USE_MATH_DEFINES
 #include <math.h>
 
 const double PI = M_PI;
Re: Pruning appeared to be very effective here. But I have a question (+) Posted by svr  7 Nov 2009 10:33I got Ac using convertion:__int64 RRec=10000*(double)Rec;
 if (RRec%10>4) RRec=RRec-RRec%10+10;
 else RRec=RREc-RRec%10;
 and
 Rec=RREc;
 Rec=Rec/10000;
 But I am not sure that it so important
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