Subject | Author | Problem | Updated | Answers |
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This help understand statement about islands | 👑TIMOFEY👑 | 1250. Sea Burial | 7 Jan 2023 18:47 | 0 |
runtime c# | Gerasimov Alexander Dmitrievich | 1250. Sea Burial | 18 Apr 2022 22:56 | 0 |
What's the meaning of "Land fragments that are adjacent to the map's border are not considered as islands." ??? | XueMao | 1250. Sea Burial | 9 Dec 2018 18:40 | 2 |
WA#3 :( | Velter->ONPU | 1250. Sea Burial | 3 Jul 2014 02:58 | 0 |
I use 'array[500,500]',then use dispose,Why momery limited? | Lin | 1250. Sea Burial | 25 Nov 2012 01:45 | 1 |
Странное условие. | -XraY- | 1250. Sea Burial | 9 Sep 2012 19:35 | 0 |
Under what condition is the island in the sea? (Pri kakom uslovii ostrov nahoditsa v more?) | (<vav>) | 1250. Sea Burial | 2 Jul 2011 02:07 | 0 |
What's wrong with my program??? I want TEST #12 of Problem 1250 | lixiang | 1250. Sea Burial | 27 Jun 2011 14:40 | 1 |
if you have WA#3 swap x and y. | hoan | 1250. Sea Burial | 1 Dec 2010 18:04 | 0 |
Big test | OpenGL | 1250. Sea Burial | 2 Feb 2009 00:43 | 1 |
I AC! | Piratek-(akaDK) | 1250. Sea Burial | 21 Sep 2008 23:20 | 0 |
I solve it with BFS, but i still have Time Limit Exceeded. | rafal | 1250. Sea Burial | 5 Aug 2008 16:42 | 2 |
One trip | X | 1250. Sea Burial | 5 Aug 2008 16:42 | 2 |
Please, help me! What's the output for this case? | plg | 1250. Sea Burial | 5 Aug 2008 16:41 | 2 |
What output must be if the sea is not closed? Tell me answer for this test... | Alexey | 1250. Sea Burial | 5 Aug 2008 16:40 | 3 |
My program has WA#14 | Zubyk Taras(Khmelnitsky) | 1250. Sea Burial | 5 Aug 2008 16:38 | 2 |
Eagerly want TEST #3 Of Problem 1250 | xiaomengxian | 1250. Sea Burial | 21 Nov 2006 18:58 | 1 |
What's the meaning of "Land fragments that are adjacent to the map's border are not considered as islands." ??? | XueMao | 1250. Sea Burial | 25 Jan 2006 00:11 | 1 |
what's wrong with my program? | Lin | 1250. Sea Burial | 21 Mar 2003 17:49 | 0 |
What's wrong with that code ?? -> it's so obvious | uuuuuuu | 1250. Sea Burial | 16 Mar 2003 21:02 | 0 |